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NHL Research Camp 2011

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NHL Research Camp 2010 NHL Research Camp 2010 Photo: copyright HockeyProspect.com

 

The 2011 NHL Research Camp featuring top prospects for the 2012 NHL Draft is set for August 17th and 18th in Toronto. Three HockeyProspect.com scouts will be attending both days.

PROSPECTS ATTENDING:


ALTSHULLER, DANIEL G NEPEAN (CCHL) 6' 2', 194 lbs
ATHANASIOU, ANDREAS C LONDON (OHL) 5' 11', 157 lbs
BEAUVILLIER, FRANCIS LW RIMOUSKI (QMJHL) 6' 1', 170 lbs
BUSSIERES, RAPHAEL LW BAIE-COMEAU (QMJHL) 6' 1', 183 lbs
CAMPAGNA, MATTHEW C SUDBURY (OHL) 5' 10', 170 lbs
CECI, CODY D OTTAWA (OHL) 6' 2', 203 lbs
CURCURUTO, GIANLUCA D SAULT STE. MARIE (OHL) 6' 1', 191 lbs
DARCY, CAMERON C U.S. UNDER-18 (USHL) 6' 0', 185 lbs
DI GIUSEPPE, PHILLIP LW U OF MICHIGAN (CCHA) 6' 0', 185 lbs
DRIEDGER, CHRIS G CALGARY (WHL) 6' 2', 172 lbs
DUMBA, MATHEW D RED DEER (WHL) 5' 11', 171 lbs
EBERT, NICK D WINDSOR (OHL) 6' 0', 195 lbs
FRASER, JEREMIE D ACADIE-BATHURST (QMJHL) 6' 1', 200 lbs
FRK, MARTIN RW HALIFAX (QMJHL) 6' 0', 192 lbs
GALCHENYUK, ALEX C/LW SARNIA (OHL) 6' 0', 185 lbs
GAUNCE, BRENDAN C BELLEVILLE (OHL) 6' 2', 205 lbs
GIRGENSONS, ZEMGUS C DUBUQUE (USHL) 6' 1', 182 lbs
GUDBRANSON, ALEX D KINGSTON (OHL) 6' 1', 200 lbs
KERDILES, NICOLAS LW U.S. UNDER-18 (USHL) 6' 1’’, 183 lbs
KOSMACHUK, SCOTT RW GUELPH (OHL) 6’’ 0’’, 182 lbs
LAUGHTON, SCOTT C OSHAWA (OHL) 6' 0', 174 lbs
MAIDENS, JARROD C OWEN SOUND (OHL) 6' 1', 169 lbs
MATHESON, MICHAEL D DUBUQUE (USHL) 6' 0', 170 lbs
MARCANTUONI, MATIA C KITCHENER (OHL) 5' 11', 185 lbs
MURRAY, RYAN D EVERETT (WHL) 6' 0', 182 lbs
OLSON, COLLIN G U.S. UNDER-18 (USHL) 6' 3’’, 189 lbs
POULIOT, DERRICK D PORTLAND (WHL) 5' 11', 185 lbs
RIELLY, MORGAN D MOOSE JAW (WHL) 5' 11', 189 lbs
RYAN, ANDREW LW HALIFAX (QMJHL) 6' 3’’, 193 lbs
SCHMALTZ, JORDAN D SIOUX CITY (USHL) 6' 2', 175 lbs
SISSONS, COLTON RW KELOWNA (WHL) 6' 1', 182 lbs
SIWAK, DAULTON C RED DEER (WHL) 5' 11', 190 lbs
SUBBAN, MALCOLM G BELLEVILLE (OHL) 6' 1', 178 lbs
TIERNEY, CHRIS LW LONDON (OHL) 6' 0', 170 lbs
TROUBA, JACOB D U.S. UNDER-18 (USHL) 6' 1', 175 lbs
YAKUPOV, NAIL RW SARNIA (OHL) 5' 11', 180 lbs



Scrimmage #1


·        No-touch icing
·        No line change for team committing an offside
·        Face-off variations (penalty line for center committing an infraction; all face-offs in circles; same linesman drops puck for all face-offs)
·        No icing permitted while shorthanded
·        Verification line (additional line behind the goal line)
·        Overtime variation (four minutes of 4-on-4 followed by three minutes of 3-on-3)
·        Shootout variation (5-man shootout precedes sudden-death format)
·        Shallow-back nets


Scrimmage #2


·        After offside, face-off goes back to offending team's end
·        Face-off variations (both centers must come set on whistle; all face-offs in circles; same linesman drops puck for all face-offs)
·        Delayed penalty variation (offending team must exit zone in possession of puck to stop play)
·        Changes only permitted on-the-fly (except after goals and upon manpower changes)
·        Strict enforcement of goaltenders covering puck outside crease (Rule 63.2)
·        Remove trapezoid
·        Verification line
·        Allow hand passes in all zones
·        Overtime variation (switch ends)
·        Shootout variation (5-man shootout with repeat players if tied after 5 shooters)
·        Thin-netting nets

Scrimmage #3

·        'Hybrid' icing
·        Offside variation (offending team can't change and face-off in its end zone)
·        Face-off variations (player encroaching can't replace thrown-out center, all face-offs in circles; same linesman drops puck for all face-offs)
·        All penalties to be served in their entirety
·        Strict enforcement of goaltenders covering puck outside crease (rule 63.2)
·        Bear-hug rule
·        Verification line
·        Overtime variation (switch ends for four minutes of 4-on-4, followed by three minutes of 3-on-3)
·        Shootout variation (3-man shoot out with repeat shooters if tied after 3 shooters)
·        Shallow-back nets

Session #4

·        All-Star Skills competition (fastest skater, breakaway challenge, accuracy shooting, skills relay challenge, hardest shot, elimination shootout)

 

UPDATED INFO

2011 NHL Research, Development and Orientation Camp
All-Star Skills Competition - Thursday, Aug. 18 (1:30 p.m.)

Events:
1) Fastest Skater
2) Breakaway Challenge
3) Accuracy Shooting
4) Skills Challenge Relay
5) Hardest Shot
6) Elimination Shoot Out

Competition Rules and Regulations

Decision Process: The referee shall make all necessary rulings regarding the skills competition events.

Prior to the competition the team coaches will determine which players are participating in which event.

Tie Situation - Captains participate in a shootout if the competition ends in a tie.  Captains chose their Goalie.

EVENT 1 - FASTEST SKATER

Participants

  • Five players from each team compete (four skaters, 1 goalie).
  • Order of skaters - Backward, Goalies, forward


Points

  • 7 points available
  • Winner of each individual race scores one point
  • Winner of the Final race scores two points


Procedure / Rules

  • The contest consists of five races, (two players skating at one time) plus one final match race featuring the fastest skater from each team.
  • Starting from a standing position at opposite sides of the centre line on opposite sides of the ice, on the referee's whistle, the skater s complete one lap of the arena surface in a counter-clockwise direction.
  • The winner of each match is the skater with the fastest time as recorded by the timing devices.
  • In case of a clock malfunction, the official time will be recorded by the referee's stop watch.
  • The player from each team with the fastest time will meet in the final match to determine the Fastest Skater.




Tie Situation
If a preliminary race ends in a tie, each of the teams will be awarded one point.  If final is tied - skaters race again.

EVENT 2 - BREAKAWAY CHALLENGE

Participants

  • Three shooters from each team
  • one Goalie


Points

  • 2 points available
  • Winner, as determined by judge receives 2 points


Procedure / Rules

  • Shooters can start their routine from anywhere in the offensive zone and have full access to the offensive Zone, including behind the net. (NHL penalty shot rules do not apply)
  • Each skater will attempt 3 shots.
  • In arena judge will determine winner of the event


EVENT 3 - ACCURACY SHOOTING

Participants

  • Four players from each team compete
  • 2 passers from each team


Points

  • 6 points available
  • Winner of each individual match up scores one point
  • Winner of the final match up scores two points


Procedure / Rules

  • Four destructible styrofoam targets 15 inches in diameter are attached to the goal posts of both goals, one target in each corner.
  • Two players, one on each side of each goal, alternately pass pucks to a shooter positioned 25 feet out from the goal line.
  • Two shooters in each match, simultaneously shooting at opposite goals.
  • The shooter who hits each of the four targets in the least amount of time wins the match .
  • Any contact of a target by a puck that is shot is scored as a hit.
  • The player with the fastest time from each team will go head-to-head for the title of the  Most Accurate Shooter.
  • If a team is swept in preliminary rounds, the captain will choose who represents the team in the final.


EVENT 4 - SKILLS CHALLENGE RELAY

Participants
Sixteen players from each team


Points

  • 2 points available
  • The team with the fastest time scores 2 points


Procedure / Rules

  • Event consist of 4 relays with the following skills;
  • One timers - three shooters, 1 passer
  • Each shooter must score three goals
  • Passing - one passer
  • Passer must complete a pass into each of the six nets
  • Puck Control Relay - one skater
  • Skater with puck skates through a series of cones
  • o Stick Handling - one skater
  • Skater controls puck through a series of pucks
  • Accuracy Shooting - one shooter
  • Shooter must hit four targets
  • For one of the relay's the one timer shooters must be lefties and for the other relay they must be righties
  • Each skill must be completed before moving on to the next skill.  Referee whistles/signals start of next skill
  • This is a timed event, with the fastest time winning.


Tie Situation
If both teams have the same fastest time, the two fastest teams will have a re-match.  The fastest time recorded in the tie breaking match is the winner.

EVENT 5 - HARDEST SHOT

Participants
Four players from each team

Points

  • 6 points available
  • Winner of each individual match up scores one point
  • Winner of the final match up scores two points


Procedure / Rules

  • Six head-to-head matches featuring one shooter from each team.
  • Players alternate shots. Two attempts for each player.
  • A single puck is positioned on the ice 30 feet from the center of the goal. A player, starting no further than the nearest blue line, may skate towards the puck and shoot it from its positioned spot into the goal. The highest recorded shot (in mph) of two attempts will be scored.
  • Shots must be on goal to be calculated and all shots are recorded by radar in miles per hour.
  • If a puck enters the goal uncalculated due to a malfunction of the radar equipment, the shooter will be allowed an additional attempt.
  • If player breaks his stick he will be given another attempt.
  • At the conclusion of the individual matches, the player from each team who recorded the hardest single shot will meet in a final match to determine the Hardest Shooter


Tie Situation

  • If any match up ends in a tie, both players shoot again.  The highest recorded speed of the tie breaking shot is the winner of that match up.



EVENT 6 - ELIMINATION SHOOTOUT

Participants

  • 12 players and two goalies from each Team.
  • Order of shooters & goalies - determined by random draw prior to the competition


Points
every goal scored counts as one point

Procedure / Rules

  • Shooters that score move on to the next round. .
  • Each scoring attempt is officiated in accordance with NHL shootout rules.
  • The winner of the contest will be the player who scores in the final round and all the other player(s) miss.


First Round

  • One shot per player
  • Each goalie faces six attempts.


Subsequent Rounds

  • Shooters who score will continue to move on to the next round in the shootout.
  • Goalies rotate after every third shooter.
  • If one team has one shooter left and the other team has two or more, the one shooter team must wait for all other shooters to go before he goes again.
  • Rounds continue until only one player scores and the other(s) don't.
  • The last scoring shooter wins
  • If last scoring shooter's team is behind in the competition, the shooter continues to shoot until he does not score. Each goal scored will earn his team a point.
Last modified on Monday, 15 August 2011 16:52
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Hockey Prospects scouting is an independent hockey prospects scouting service dedicated to producing reliable hockey prospect scouting reports. We scout players from Minor hockey and leagues like the OHL, WHL, QMJHL and NCAA College Hockey

Website: www.facebook.com/hockeyprospects

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